Welcome to Kinzark Realm

Kinzark is an otherworld planet that hosts its own wildlife, nature, and concepts. It began with the Kinliffur species, but soon an entire world was built from them. Kinzark as a concept was created by ElfinStray. The start of its development stems back years before most of Elfin's public creations! Folks may freely create characters, ARPG, or use world lore from here- as long as rules are followed.

Runcycle by NorthernRed.

Kinzark Realm owned by ElfinStray.

- Animal Species (basics, abilities/skills, roles, weight, speed, height, frequency seen, lifespan, behavior/temperament/territory/intelligence/language, diet, breeding, appearance, habitat/dens, rituals/traditions/laws, predators)
- Skills (traditional/magic-mains/subcategories)
- Impairments (disease/disability)
- Planet (habitat/locations/moons)

GROUPS

Familias

Familias are family focused groups started by 2 unrelated individuals of the same specie. It is rare for other unrelated individuals to be in these groups. Any unrelated individuals accepted are often partnered to one the individuals, or adopted in while young. These groups are usually small, as their members usually disperse if starting their own family.

Forges

Forges are the most uncommon groups around Kinzark. These groups can host many individuals- both related and unrelated individuals. What makes these groups both unique and uncommon is that they are open to accepting multiple different species, not just their own kind. This can included having different diets. They may use their differences, struggles, or commonalities to find a common ground to exist together.

Tribes

Unlike forges, tribes prefer sticking to their own species. They view working with other species as dangerous, and find it easier to live with their own kind's wants and needs. These groups can host many individuals- both related and unrelated individuals. They will still live and work together.

Pods

These small groups are temporary, or usually constantly changing in who joins and leaves. Individuals in these groups are often unrelated. Pods are commonly seen with the same species, but are not limited to just that.

Solo

Solos are alone. They are not part of a group.

ROLES

CHIEF

There is one or two chiefs per group- usually someone more older and experienced. They have one of the most important jobs of making sure things run smoothly, listening to concerns, and bringing peace to their group. They may also act as a subordinate in being familiar with different tasks and a counselor to their group. They often use their knowledge to pass down to other members.

MAY BE SEEN: Familias, Forges, and Tribes.

CAPTAIN

Captains are usually chosen by the chief, learn from the chief, and can preform a lot of the chief's tasks/abilities. If the chief is away, they are usually the go-to figure for members. Not all groups choose to have a captain, as a captain is often usually chosen if the group is becoming too big for the chief to tend to everyone.

MAY BE SEEN: Forges and Tribes.

PROWLER

Experienced rangers are sometimes granted the title of prowler. The chief and captain may trust them with more concerning info, so there usually is not many with this rank. This rank is often kept hushed, as they do not want outside threats targeting them. These individuals often have previously faced hardships while defending their home. Some may have the capability to hunt or assassinate dangerous targets. Few may have the ability to know how to torture others.

MAY BE SEEN: Forges and Tribes.

MENDER

Menders are often the creative artists of the group. Most of their responsibilities are at the group's camp itself. They enjoy a softer life by tending to others in their group. This can include constructing the group's homes to each individual's wishes, teaching future generations about their home, and/or even tending to the sick and wounded.

MAY BE SEEN: Forges and Tribes.

RANGER

While some members enjoy the softer life, some don't mind getting the dirtier parts needing to get taken care of. Menders tend to focus more in-camp, while rangers will look to the outside of camp. Rangers are trained in basic fighting and/or hunting. They may also patrol their lands and scout out. They can still be teachers to those wishing to also become a ranger.

MAY BE SEEN: Forges and Tribes.

SUBORDINATE

Subordinates often don't specialize in a particular role, or they are retired from a specialty role. They are usually retired elders, currently parenting young, or in a group that chooses not to have specialized roles. Subordinates may help out wherever they can in whatever they can.

MAY BE SEEN: Familias, Forges, and Tribes.

QUESTER

Questers have not quite reached the age to be experienced in a particular role, but more at the age to start learning new things. Questers are typically in their early to late teens. They will often help a more experienced role in tasks to discover things they enjoy or find what they are good at.

MAY BE SEEN: Forges and Tribes.

WHELP

Tall legs have to watch out for the small bundles running around. Whelps are too young to leave the camp, or the den if newborn. They spend most of their time sleeping, nursing, or causing trouble in a group's camp.

MAY BE SEEN: Familias, Forges, and Tribes.

WANDERER

Wanderers actively seek to rejoin into group structure, after having separated from a previous group. They do not claim territory to keep their options open, and prefer to not stay in one place too long. Most wanderers often get mistaken for loners, due to traveling alone. However, they can travel in very small pods, but will eventually separate from the pod if they find what they are looking for. While together- most fend for themselves, help as needed, and rely on voting for decisions/headings.

MAY BE SEEN: Pods or Solo.

LONER

Loners generally do not live in group structures. They prioritize themselves and rarely have interactions with their own kind. Interactions with others usually stems from fighting for territory/food or for reproduction. Similarly, those who become a loner could have been made an outcast from their previous group structure, as it is rare for social creatures to desire being alone.

MAY BE SEEN: Solo.